AVRwell Brings Back the REAL System Rehabilitation Applications
A New Chapter for XR Rehabilitation
At AVRwell Inc., our mission focuses on making extended reality (XR) rehabilitation more affordable, effective, and engaging for patients and clinicians alike. Today, we’re thrilled to announce a major step forward in that mission: We’ve secured a licensing agreement with Penumbra Inc. to port and distribute the rehabilitation applications we originally developed for the REAL System.
This agreement ensures that these high-quality, clinically validated applications—designed to aid recovery from stroke, traumatic brain injury (TBI), and other neurological conditions—will become available to therapists and patients on off-the-shelf headsets.
Why This Matters
When the REAL System was discontinued, it left a significant gap in XR rehabilitation. These applications were more than just therapy tools—they were the result of years of clinical research, developed in close collaboration with therapists and validated through patient trials. Designed to help individuals regain function and independence, they provided engaging, evidence-based therapy experiences tailored to real-world rehabilitation needs. Without access to them, clinicians lost an effective resource, and patients missed out on proven, immersive therapy.
“In designing these applications, our goal was always to make a real difference in patient engagement and outcomes, and it would have been a tremendous loss if they were no longer available,” said Mai Nguyen, COO at AVRwell Inc. “By securing the license to port and distribute them, we are not only preserving their clinical value but also making them accessible on any Android-based headset, empowering rehabilitation providers with proven, XR solutions.”
Expanding Access with Modern XR Technology
With this agreement, AVRwell is bringing these applications to a wider range of XR platforms, ensuring hospitals, rehabilitation centers, and individual practitioners can integrate them into therapy programs without expensive hardware requirements. As the original developers, we are uniquely positioned to optimize them for modern XR hardware, incorporating advancements such as AR integration and body tracking.
Over the coming months, we will enhance these applications for next-generation headsets, improving performance, refining usability, and expanding their capabilities to take full advantage of evolving, affordable XR technology—ensuring they become an accessible resource for rehabilitation.
What’s Next?
With these applications joining our catalog of XR rehab tools, we’re taking the next steps to:
Port these applications to a variety of XR platforms over the next few months, making them compatible with leading Android-based headsets.
Enhance and refine these applications based on clinician feedback, ensuring they remain effective, engaging, and clinically relevant.
Collaborate with facilities, researchers, and XR platform providers to bring these tools to the patients who need them most.
Ensure seamless integration into rehabilitation programs, so clinicians can continue leveraging their benefits.
We’re excited to take this next step in XR rehabilitation—and to continue making immersive therapy more accessible, effective, and impactful for all.